Start Here
How to Start
A simple first-session plan for new players: stabilize the settlement, prepare supplies, pause combat, and avoid losing members early.
Quick Answer
Start Dungeon Settlers by treating the first session as preparation, not a race. Build enough food and shelter, set up basic rooms and production, prepare rations or camping supplies, then take short dungeon runs with real-time pause.

How To Use This
First Goal
Your first goal is not to clear the dungeon. It is to create a small settlement that can survive while a party explores. Prioritize food, shelter, basic rooms, and the supplies that let you return safely.
Before The First Run
Check whether your settlers have enough equipment, rations, camping supplies, and recovery room to make the trip worth it. In a permadeath game, going in half-prepared can cost more than waiting one more day.
Inside Combat
Use pause as a real tool. Stop when enemies start dangerous actions, when a member is low, or when a status effect appears. The safest early habit is reading fights before chasing damage.
After Returning
Spend the first useful loot on stability and repeatability. If a resource improves food, shelter, production, research, or expedition supplies, it likely matters more than a risky deep push.
What Players Can Rely On
- Steam describes Dungeon Settlers as a colony-sim based dungeon crawler.
- The store page mentions food, shelter, rooms, crops, rations, camping supplies, research, and equipment.
- Combat is described as real-time with pause.
- The public description says expedition members face permanent death.
What Can Still Change
- Exact tutorial order and first required buildings.
- Earliest safe dungeon depth for new players.
- First supply bottleneck that stops repeated expeditions.
- Whether the launch build changes the opening route.
Before Your Next Run
- Follow the tutorial shown in your current build before opening extra projects.
- Stabilize food and shelter for the settlers you already support.
- Check equipment, rations, and camping supplies before the first expedition.
- Keep the first dungeon trip short and use pause whenever the fight becomes hard to read.
Official Links
Check the official store page, patch notes, and current player discussions when a version-specific detail matters.
Open Dungeon Settlers on Steam
Use the Steam page for price, screenshots, system details, reviews, and official launch updates.
Open Steam pageRead official updates and patch notes
Use the Steam news hub to check patches, roadmap posts, balance changes, and release announcements.
Open Steam newsBrowse player discussions
Check current bug reports, gameplay questions, and solutions shared by Dungeon Settlers players.
Open discussionsFAQ
What should I do first in Dungeon Settlers?
Build around settlement stability first: food, shelter, rooms, production basics, expedition supplies, and a party that can survive short dungeon runs.
Should beginners rush the dungeon?
No. The Steam page describes permanent death, so beginners should treat early dungeon runs as controlled scouting until supplies, combat, and recovery are understood.
Is this a final walkthrough?
This is a flexible first-session plan rather than a fixed walkthrough. Follow the tutorial shown in your build, then use the preparation checks here to choose the next useful action.
Sources
Facts are checked against official pages and clearly linked third-party reporting where noted.