Beggar
Role coverage: Guard chance, barriers and frontline control; Durable melee pressure and stuns; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Bow, Bloodwood Bow
Recruit comparator
Search a role, skill, named ability, or equipment path. Compare up to three backgrounds before spending gold on a recruit.
Official v0.4.19 notes confirm that the Major Trait determines skill trees. The background-to-tree combinations below come from a current Steam community test sheet, so check the recruit screen before paying. Update v0.4.29 changed candidate primary-attribute growth and raised the minimum growth at higher talent grades. It did not confirm new background-to-tree combinations.
Role coverage: Guard chance, barriers and frontline control; Durable melee pressure and stuns; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Bow, Bloodwood Bow
Role coverage: Heavy area melee damage; Durable melee pressure and stuns; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Greatsword, Bloodwood Greatsword
Role coverage: Balanced melee attack and defence; Heavy area melee damage; Durable melee pressure and stuns
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Club
Role coverage: Guard chance, barriers and frontline control; Durable melee pressure and stuns; Healing, control and plant summons
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Shield, Carapace Shield
Role coverage: Balanced melee attack and defence; Heavy area melee damage; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Greatsword
Role coverage: Balanced melee attack and defence; Heavy area melee damage; Guard chance, barriers and frontline control
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Greatsword
Role coverage: Balanced melee attack and defence; Guard chance, barriers and frontline control; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Bow
Role coverage: Heavy area melee damage; Ranged physical damage and back-row pressure; Healing, control and plant summons
Documented gear paths: Wooden Greatsword, Bloodwood Greatsword, Copper Greatsword, Wooden Bow, Bloodwood Bow, Copper Bow
Role coverage: Balanced melee attack and defence; Durable melee pressure and stuns; Stack Burning and convert it into burst damage
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Club
Role coverage: Heavy area melee damage; Fast physical attacks and Lycan-compatible builds; Stack Burning and convert it into burst damage
Documented gear paths: Wooden Greatsword, Bloodwood Greatsword, Copper Greatsword, Fire Staff
Role coverage: Fast physical attacks and Lycan-compatible builds; Ranged physical damage and back-row pressure; Healing, control and plant summons
Documented gear paths: Wooden Bow, Bloodwood Bow, Copper Bow, Nature Staff
Role coverage: Balanced melee attack and defence; Guard chance, barriers and frontline control; Fast physical attacks and Lycan-compatible builds
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Shield
Role coverage: Guard chance, barriers and frontline control; Durable melee pressure and stuns; Fast physical attacks and Lycan-compatible builds
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Shield, Carapace Shield
Role coverage: Durable melee pressure and stuns; Fast physical attacks and Lycan-compatible builds; Stack Burning and convert it into burst damage
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Fire Staff
Role coverage: Balanced melee attack and defence; Durable melee pressure and stuns; Shields and slime summons
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Club
Role coverage: Balanced melee attack and defence; Guard chance, barriers and frontline control; Durable melee pressure and stuns
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Club
Role coverage: Heavy area melee damage; Fast physical attacks and Lycan-compatible builds; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Greatsword, Bloodwood Greatsword, Copper Greatsword, Wooden Bow, Bloodwood Bow, Copper Bow
Role coverage: Balanced melee attack and defence; Fast physical attacks and Lycan-compatible builds; Ranged physical damage and back-row pressure
Documented gear paths: Wooden Sword, Bone Sword, Carapace Sword, Bloodwood Sword, Copper Sword, Wooden Bow
Role coverage: Heavy area melee damage; Durable melee pressure and stuns; Shields and slime summons
Documented gear paths: Wooden Club, Bone Club, Carapace Club, Copper Mace, Wooden Greatsword, Bloodwood Greatsword
Role coverage: Fast physical attacks and Lycan-compatible builds; Ranged physical damage and back-row pressure; Shields and slime summons
Documented gear paths: Wooden Bow, Bloodwood Bow, Copper Bow, Water Staff
After finding the skill combination, use the current recruit tooltip to judge race, growth, traits, diet, and settlement fit.
Judge the Major Trait and stat growth instead of assuming the race supplies the build you need.
Look for Shield plus Blunt or another durable Major Trait, then check food policy before hiring.
Confirm that the candidate actually has Bow or Nature Magic in the Major Trait before paying.
Read the current tooltip and Major Trait. Do not rely on pre-release day/night numbers without checking the live build.
Try a weapon family, combat role, named skill, or background.
Race is the second filter
Race, Major Trait, Sub Traits, stat growth, diet, and settlement needs all affect whether a recruit is worth the slot.
Judge the Major Trait and stat growth instead of assuming the race supplies the build you need.
Players report a Growth Fatigue mood tradeoff, but exact current racial values still need direct in-game capture.Look for Shield plus Blunt or another durable Major Trait, then check food policy before hiring.
A current Steam build guide recommends Lizardman Shield/Blunt frontliners; players also report a plant-food mood tradeoff.Confirm that the candidate actually has Bow or Nature Magic in the Major Trait before paying.
A current Steam build guide documents Elf Nature Magic and Bow routes, but the exact racial modifiers remain community evidence.Read the current tooltip and Major Trait. Do not rely on pre-release day/night numbers without checking the live build.
Official updates confirm Lycans in Early Access, but v0.4.12 only documents an appearance correction, not a full balance sheet.