Launch Info
Roadmap and Updates
Early Access roadmap, planned updates, modding support, new regions, races, weapon types, and patch notes to watch.
Quick Answer
The latest announced update is v0.4.29. It changes recruit growth, fixes skill effects and dungeon stay penalties, and adds safer floor-transition warnings. Dungeon Settlers remains in Early Access, with modding, new regions, races, weapons, balance updates and endgame work planned before 1.0.
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v0.4.29: Recruitment, Skills and Dungeon Fixes
Recruit candidates now use the Abundant offering standard for primary-attribute growth, while higher talent grades have stronger minimum growth. Barrier totals are capped at 200% of maximum health. Several skill and inscription effects were corrected, including Sword Counter, Healing Touch, Wave Cycle, and Become Fire. Dungeon stay penalties now continue across normal floors, and transitions warn when surviving expedition members would be left behind. A settlement resource-yield bug tied to the selected dungeon's environment was also fixed.
Archer Hotfix: v0.4.23 Reductions Reverted
After community feedback, the developer restored the earlier values for Rapid Fire, Arrow Rain, Sniping Shot, and Sharp Shooter. This quick rollback is a useful reminder to check current tooltips before following an Early Access build guide.
v0.4.23: Larger Parties and Faster Controls
Maximum expedition size is now six at Rank 2 and eight at Rank 3. The patch also changes skill energy costs and weapon balance, adds batch storage-policy edits and direct crafting quantities, improves cursor and resolution controls, and fixes progression, recruitment, hauling, repair, and pathfinding issues.
v0.4.19: Easier Starts and Lighter Materials
Normal replaces Hard as the default difficulty. Recruitment gains more character-element locks. Several materials, including clay and stone, weigh less, and arrows stack to 200. Check the linked patch notes before comparing your current save with launch-day advice.
v0.4.17: Fire Builds and Inventory Controls
Explosion was reworked, including its Burning interaction and cast time. Review its current tooltip if you use a fire build. The inventory guide also documents existing controls: Ctrl-drag moves half a stack; Shift-drag lets you choose an amount.
Roadmap Summary
The short version: the game is playable in Early Access now, but the roadmap is still active. Expect new content, balance passes, quality-of-life work, and endgame refinement before version 1.0.
Planned Areas
The launch roadmap/news specifically points to modding support, new regions, new races, new weapon types, and more. The Steam Early Access section also mentions final dungeon regions, more narrative content, balancing, quality-of-life improvements, and refined endgame systems.
What To Watch
The updates that matter most for players are save compatibility, difficulty changes, class and race balance, resource changes, controller or Steam Deck changes, and any patch that changes early settlement priorities.
What Players Can Rely On
- Steam lists Dungeon Settlers as Early Access.
- Steam says the expected Early Access period is approximately two years.
- The public Early Access section says the game is built around interconnected settlement, dungeon exploration, and tactical combat systems.
- The current Early Access build description mentions the complete core loop, the first two dungeon regions, and 20+ unique characters.
- Steam says the initial version includes city-building progression and early-to-mid dungeon content.
- The Steam page says community feedback will be gathered through Steam Community and the official Discord server.
- The page says the team plans regular updates, final dungeon regions, more narrative content, balancing, quality-of-life improvements, and more refined endgame systems before 1.0.
- A launch news post titled Early Access & Roadmap says Dungeon Settlers has launched in Early Access and links an updated roadmap.
- The launch post says the updated roadmap includes modding support, new regions, new races, new weapon types, and more.
What Can Still Change
- Further patches after v0.4.29.
- Whether save files carry across major Early Access updates.
- Balance changes to classes, skills, resources, and combat.
- New regions, characters, narrative content, quality-of-life changes, and endgame systems.
Before Your Next Run
- Check your installed version before following an older build guide.
- Review your difficulty and recruitment choices when starting a new campaign.
- Recheck skill descriptions after a balance update.
Official Links
Check the official store page, patch notes, and current player discussions when a version-specific detail matters.
Open Dungeon Settlers on Steam
Use the Steam page for price, screenshots, system details, reviews, and official launch updates.
Open Steam pageRead official updates and patch notes
Use the Steam news hub to check patches, roadmap posts, balance changes, and release announcements.
Open Steam newsBrowse player discussions
Check current bug reports, gameplay questions, and solutions shared by Dungeon Settlers players.
Open discussionsFAQ
What is on the Dungeon Settlers roadmap?
Launch roadmap/news points to modding support, new regions, new races, new weapon types, and more. Steam also mentions regular updates, balancing, quality-of-life improvements, final regions, narrative content, and endgame refinement.
How long will Dungeon Settlers be in Early Access?
The public Steam page says the current expectation is approximately two years, but the timeframe may change depending on development progress and community feedback.
Will the game receive updates during Early Access?
Yes. The Steam page says the team plans regular updates with new content, improvements, and refinements.
Where should players give feedback?
The Steam page points to Steam Community and the official Discord server as feedback channels.
Sources
Facts are checked against official pages and clearly linked third-party reporting where noted.